<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Mac on Strathweb. A free flowing tech monologue.</title>
    <link>https://www.strathweb.com/categories/mac/</link>
    <description>Recent content in Mac on Strathweb. A free flowing tech monologue.</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Wed, 28 May 2025 07:06:14 +0000</lastBuildDate><atom:link href="https://www.strathweb.com/categories/mac/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Exploring Microsoft Foundry Local</title>
      <link>https://www.strathweb.com/2025/05/exploring-microsoft-foundry-local/</link>
      <pubDate>Wed, 28 May 2025 07:06:14 +0000</pubDate>
      
      <guid>https://www.strathweb.com/2025/05/exploring-microsoft-foundry-local/</guid>
      <description>&lt;p&gt;Last week at Build, Microsoft released a public preview of &lt;a href=&#34;https://github.com/microsoft/Foundry-Local&#34;&gt;Foundry Local&lt;/a&gt; - a new tool for running AI models locally on your machine, with a focus on privacy and security. It is a spiritual sibling to &lt;a href=&#34;https://azure.microsoft.com/en-us/products/ai-foundry&#34;&gt;Azure AI Foundry&lt;/a&gt;, which is a managed Azure cloud service for building and running AI applications.&lt;/p&gt;
&lt;p&gt;However, using Foundry Local is independent of Azure, and it can run models locally without any cloud dependencies. It is currently available for Windows x64, Windows ARM and macOS ARM.&lt;/p&gt;
&lt;p&gt;I was involved in the private testing of Foundry Local already prior to last week&amp;rsquo;s announcement, and so I have been using it for a while now. In this post, I will share my experience with it.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Using Swift REPL from Sublime Text</title>
      <link>https://www.strathweb.com/2014/06/using-swift-repl-sublime-text/</link>
      <pubDate>Sat, 21 Jun 2014 16:58:42 +0000</pubDate>
      
      <guid>https://www.strathweb.com/2014/06/using-swift-repl-sublime-text/</guid>
      <description>&lt;p&gt;Sublime Text is by far my favorite text editor. In its rich ecosystem of plugins you can find some absolute gems, and one of those is &lt;a href=&#34;https://sublime.wbond.net&#34;&gt;SublimeREPL&lt;/a&gt; which adds support for REPLs of various programming languages directly into your Sublime Text.&lt;/p&gt;
&lt;p&gt;Swift is missing from there - but let&amp;rsquo;s add support for it!&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Using Swift As General Purpose Scripting Language</title>
      <link>https://www.strathweb.com/2014/06/using-swift-general-purpose-scripting-language/</link>
      <pubDate>Tue, 17 Jun 2014 18:27:31 +0000</pubDate>
      
      <guid>https://www.strathweb.com/2014/06/using-swift-general-purpose-scripting-language/</guid>
      <description>&lt;p&gt;One of the big advantages of Swift is that it gives you access to all Cocoa APIs and lets you use them in some very flexible ways.&lt;/p&gt;
&lt;p&gt;One of those is the possibility to use Swift as a general OS &amp;ldquo;scripting&amp;rdquo; language - instead of bash, PyObjC or C or any other option that you might have opted for in the past. Moreover, you can do that entirely from outside of XCode - so write your Swift program in any editor and then simply use Terminal to execute it, as if it was pure script.&lt;/p&gt;
&lt;p&gt;The obvious advantage of such approach is that you now have the same single language to handle iOS programming, OS X app programming and generic system/automation tasks that you might want to perform from the command line.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s have a look.&lt;/p&gt;</description>
    </item>
    
  </channel>
</rss>
